Thanks. This and previous email are answers to question I asked. But not the answer to question I mean. I'll describe the whole task, as Yves Parès suggested. I'm trying to convert C++ code to Haskell. I have such hierarchy: class Object, class Item : Object, class Container : Item. Another one example: class Unit : Object, class Player : Unit. Each constructor do things like this: Object::Object() { objectType = TYPEMASK_OBJECT; // ... lots of code ... } Item::Item() { objectType |= TYPEMASK_ITEM; // ... } Container::Container(): Item() { objectType |= (TYPEMASK_ITEM | TYPEMASK_CONTAINER); // ... } What is objectType? This field is used when a networksend packet is created. In the packet it is 1 byte of flags, so it is in object hierarchy. So the question was: what type should objectType field have in Haskell? I think it must not mimic enum. What the structure have I to use? There is one more problem - there may be lots of objects, lots of, so memory efficiency is also suggested. And side question: what to do with classes? =) Maybe there is simple rule to convert OO hierarchy to FP. 23 січня 2012 р. 12:15 Malcolm Wallace <malcolm.wallace@me.com> написав:
2012/1/22 Данило Глинський <abcz2.uprola@gmail.com> What is natural Haskell representation of such enum?
enum TypeMask { UNIT, GAMEOBJECT,
CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT };
I don't think that definition makes any sense in C, because UNIT is 0, so UNIT | GAMEOBJECT == GAMEOBJECT == 1
Nevertheless, in Haskell something vaguely similar might be:
data TypeMask = UNIT | GAMEOBJECT | CREATURE_OR_GAMEOBJECT
// 1-byte flaged enum enum TypeMask { // ... UNIT = 0x0004, GAMEOBJECT = 0x0008, // ...
CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT WORLDOBJECT = UNIT | PLAYER | GAMEOBJECT | DYNAMICOBJECT | CORPSE // ... even more enum combos ... };
import Data.Bits data TypeMask = UNIT | GAMEOBJECT | CREATURE_OR_GAMEOBJECT | WORLDOBJECT instance Enum TypeMask where fromEnum UNIT = 0x4 fromEnum GAMEOBJECT = 0x8 fromEnum CREATURE_OR_GAMEOBJECT = fromEnum UNIT .|. fromEnum GAMEOBJECT fromEnum WORLDOBJECT = fromEnum UNIT .|. fromEnum PLAYER .|. fromEnum GAMEOBJECT .|. fromEnum DYNAMICOBJECT .|. fromEnum CORPSE
toEnum 0x4 = UNIT toEnum 0x8 = GAMEOBJECT toEnum _ = error "unspecified enumeration value of type TypeMask"
isCreatureOrGameObject :: Int -> Bool isCreatureOrGameObject x = (x .|. fromEnum CREATURE_OR_GAMEOBJECT) /= 0
isWorldObject :: Int -> Bool isWorldObject x = (x .|. fromEnum WORLDOBJECT) /= 0
-- But fundamentally, this is not an idiomatic Haskell way of doing things. -- The other posts in this thread have shown more Haskell-ish translations.