
23 Jul
2011
23 Jul
'11
3:13 p.m.
I'm a bit curious about who might be using GPipe.
I've been trying to find a good variation on OpenGL that integrates nicely
with reactive programming. Issues such as texture management seem to be
rather difficult targets.
On Sat, Jul 23, 2011 at 12:06 PM, Jake McArthur
Translation from c is much more straightforward with openglraw compared with OpenGL. Also, many of the design decisions behind OpenGL are arbitrary or limiting, and some features aren't even exposed in its interface.
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