ActionScript Byte Code backend ?

Is there a Flash ActionScript Byte Code generating backend for Haskell ? I know there was an older SWF 3 backend :- http://www.n-heptane.com/nhlab/repos/haskell-swf/ But is there anything more up to date ? Aaron

Hello, I wrote the old backend. I have not (and will not) have the time to update to the newer SWF format. Unless things have changed, the format is well documented -- so you don't have to reverse engineer it if you want to make your own attempt. That said, if you are trying to generate actionscript bytecode, a better approach may be to use LLVM. That is what adobe does for Alchemy: http://labs.adobe.com/wiki/index.php/Alchemy:FAQ if the LLVM -> actionscript code is public, then you can use the existing haskell->llvm bindings and get a bunch of optimizing for 'free'. - jeremy On Nov 9, 2010, at 11:40 AM, Aaron Gray wrote:
Is there a Flash ActionScript Byte Code generating backend for Haskell ?
I know there was an older SWF 3 backend :-
http://www.n-heptane.com/nhlab/repos/haskell-swf/
But is there anything more up to date ?
Aaron
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Excerpts from Aaron Gray's message of Tue Nov 09 18:40:47 +0100 2010:
Is there a Flash ActionScript Byte Code generating backend for Haskell ?
I know there was an older SWF 3 backend :-
http://www.n-heptane.com/nhlab/repos/haskell-swf/
But is there anything more up to date ?
There is another reference project: HaXe (its not Haskell. But it targets Flash 10) In theory AS3 is very close to JS. So the experimental JS targets could be a solution as well ... Marc Weber
participants (3)
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Aaron Gray
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Jeremy Shaw
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Marc Weber