Am Donnerstag, 24. November 2005 03:06 schrieb Jens Petersen:
[...] "loaded textures/egyptians/leaf.tga" "loaded textures/egyptians/gold_trim02.tga" "missing texture: models/mapobjects/Skull/skull.tga" "missing texture: textures/common/trigger.tga" "loaded textures/egyptians/oldstone_ramses.tga" "missing texture: textures/sfx/hellfog.tga" *** glibc detected *** ./a.out: malloc(): memory corruption: 0x0000000000807f90 *** ======= Backtrace: ========= /lib64/libc.so.6[0x3d03d6b79e] /lib64/libc.so.6(malloc+0x7b)[0x3d03d6cb3b] ./a.out[0x58aa95] [...]
A quick look into the frag sources reveals that its I/O assumes 32bit little-endian (i.e. x86-like) memory layout, so there's no surprise that it segfaults on x86-64. This should be easily fixable, I think... Mun? Cheers, S.