Hello.
I'm quite new to OpenGL, so I don't know all features available.
The description of the OpenGLRaw package says it's a binding for OpenGL 3.2.
On the official site, the 3.2 specification version is from 2009. [1]
Why the Haskell binding uses version 3.2?
What OpenGL features I'm missing by using Haskell instead of C?
Thanks.
[1] http://www.opengl.org/registry/