Hiya everybody,
I’m planning to build a cross platform 3D application in Haskell and I’m thinking about using Regal (https://github.com/p3/regal ) as an abstraction layer so I can support OpenGL 2.x, 3.x, 4.x and ES 2.0 with the same code base. Has any of you have tried to use it with HopenGL / OpenGLRaw?
Cheers,
Jelle
Hi all
Does the GLU.NURBS module support texture mapping?
I'm playing around with code based on the sample at
https://github.com/haskell-opengl/GLUT/blob/master/examples/RedBook4/Surfac…
trying to draw a textured surface. As I understand it, I need to call
nurbsSurface again to create a texture coordinate surface as well as the
vertex one, but I can't see how to tell it which type to make.
Or have I misunderstood the way NURBS surfaces are created? The docs at
http://www.opengl.org/sdk/docs/man2/xhtml/gluNurbsSurface.xml are fairly
sketchy :\
cheers
Rob