Hiya everybody,
I’m planning to build a cross platform 3D application in Haskell and I’m thinking about using Regal (https://github.com/p3/regal ) as an abstraction layer so I can support OpenGL 2.x, 3.x, 4.x and ES 2.0 with the same code base. Has any of you have tried to use it with HopenGL / OpenGLRaw?
Cheers,
Jelle