
I'd say that OpenGL 3.2 is still the norm nowadays. Many graphics cards out
there don't support OpenGL 4.x (meaning: no hardware support for
tessellation). Mac OSX and Mesa both only support OpenGL 3.2.
You can read the OpenGL 4.3 specifications "with changes marked" to see
what's different between the various releases. If you just want a synopsis,
check out Wikipedia at http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.0 .
--Myles
On Tue, Jan 15, 2013 at 6:58 AM, Thiago Negri
Hello.
I'm quite new to OpenGL, so I don't know all features available. The description of the OpenGLRaw package says it's a binding for OpenGL 3.2. On the official site, the 3.2 specification version is from 2009. [1]
Why the Haskell binding uses version 3.2? What OpenGL features I'm missing by using Haskell instead of C?
Thanks.
[1] http://www.opengl.org/registry/
_______________________________________________ HOpenGL mailing list HOpenGL@haskell.org http://www.haskell.org/mailman/listinfo/hopengl