
Hello,
Actually I did the exact same thing. My "EXT_framebuffer_object" support is
fairly complete,
and I tried to match the existing style, but it is not really tested apart
from a simple example.
I also attached a patch which adds support for using Vertex Attributes in
Vertex Arrays (which
is standard OpenGL, not an extension, but was missing), but that one is
completely untested;
and also a bugfix (uniformLocation and friends).
Balazs
On Wed, Dec 17, 2008 at 9:32 AM, Corey O'Connor
Hello all, I searched for current efforts on adding EXT_framebuffer_object support to HOpenGL but was unable to locate anything. I've added the very beginnings of EXT_framebuffer_object support. Attached (in theory) is the current patch. I've only added the bare minimum required to render to a 2D texture and am not sure if the style matches the current style.
If the patch was stripped from this email the changes can be pulled from: http://www.tothepowerofdisco.com/repo/OpenGL
Cheers, Corey O'Connor
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