
* Fall back to GetProcAddress on Windows when WGL doesn't find an API entry. This should fix problems using core functions with some driver/OS combinations.
I guess this fix is supposed to be the one I suggested a few weeks ago. However, after installing the latest opengl and raw packages I get the same old problems again, and in cbits/HsOpenGLRaw.c this is the only thing I find: void* hs_OpenGLRaw_getProcAddress(const char *name) { return wglGetProcAddress((LPCSTR)name); } Cheers Tobias Bexelius _________________________________________________________________ Hitta kärleken nu i vår! http://dejting.se.msn.com/channel/index.aspx?trackingid=1002952

Am Sonntag, 27. September 2009 22:55:42 schrieb Tobias Bexelius:
[...] I guess this fix is supposed to be the one I suggested a few weeks ago. However, after installing the latest opengl and raw packages I get the same old problems again, [...]
Ooops, I forgot to push the patch that fixes this problem before I released 1.1.0.0. I've just released 1.1.0.1, this time hopefully everything should work on Windows. FYI: With NVIDIA's latest drivers (191.07) for Windows XP, I can now reproduce the same problems you had, i.e. core API entries are not returned via WGL. This will hopefully ensure better QA on my side... ;-) Cheers, S.
participants (2)
-
Sven Panne
-
Tobias Bexelius