
Hi, I'm new to this list so first off I want to say thank you to everyone who has worked on this project. It's both one of the best openGL bindings I've used as well as one of the best Haskell bindings I've used (not that I've used that many). I'm in the process of porting a hobby openGL rendering/animation system I wrote to Haskell and it has gone really well except that there doesn't seem to be support for Vertex attribute arrays at the moment. So I have a few questions. 1. Is there support for vertex attrib arrays that I just didn't notice? 2. Is anyone working on it and not checked it in yet? 3. If I write the support myself, how can I contribute it back to this project? Matt

2009/1/29 Matt Chudleigh
Hi,
I'm new to this list so first off I want to say thank you to everyone who has worked on this project. It's both one of the best openGL bindings I've used as well as one of the best Haskell bindings I've used (not that I've used that many).
I'm in the process of porting a hobby openGL rendering/animation system I wrote to Haskell and it has gone really well except that there doesn't seem to be support for Vertex attribute arrays at the moment. So I have a few questions.
1. Is there support for vertex attrib arrays that I just didn't notice? 2. Is anyone working on it and not checked it in yet? 3. If I write the support myself, how can I contribute it back to this project?
For instance, try to type VertexArrayDescriptor at http://holumbus.fh-wedel.de/hayoo/hayoo.html. Cheers, Thu

Hello and welcome, I'm in the process of porting a hobby openGL rendering/animation
system I wrote to Haskell and it has gone really well except that there doesn't seem to be support for Vertex attribute arrays at the moment. So I have a few questions.
1. Is there support for vertex attrib arrays that I just didn't notice? 2. Is anyone working on it and not checked it in yet?
There is no official support yet. I wrote a patch which in theory adds support, but it is completely untested (I tend to work on independent pieces of software I will need later...). You can find the patch in the mailing list archives; see this thread: http://www.nabble.com/EXT_framebuffer_object-support.-to21049067.html 3. If I write the support myself, how can I contribute it back to this
project?
Now that's a problem not really solved at the moment. Balazs

On Thu, Jan 29, 2009 at 10:55 AM, Balazs Komuves
3. If I write the support myself, how can I contribute it back to this project?
Now that's a problem not really solved at the moment.
Last we had this conversation the thought was to have two public darcs repositories for the OpenGL package. The current one would be considered "stable" while the new one would be for development and have a more lenient contribution policy. I will go ahead and request an OpenGL-dev repository once I hear back from an email I just sent to the current OpenGL package maintainer. Cheers, Corey O'Connor
participants (4)
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Balazs Komuves
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Corey O'Connor
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Matt Chudleigh
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minh thu