5 Jan
2014
5 Jan
'14
3:20 a.m.
So I'm into the actual porting part of my project and I've run into a number of bumps. They all revolve around not being able to build certain packages. So far the packages I can't build are: OpenGLRaw OpenGL Lens JuicyPixels Lens and JuicyPixels I can do without - for Lens I can expand the code to use normal record syntax and for JP I can have Obj-C load the textures and marshall the texture names through the ffi. I don't have a solution for OpenGL though, as it is alas an OpenGL game. I saw somewhere an OpenGL demo made for iPhone. How could that have overcome this obstacle? -- Schell Scivally http://blog.efnx.com http://github.com/schell http://twitter.com/schellsan