Hi, I found a solution for this one, in case anyone has the same problem. On Sun, 15 Jun 2008 17:57:47 +0200 Jesús Guerrero <i92guboj@terra.es> wrote:
I have a new problem. Neverwinter nights seem to have a problem with nwn. I use doFloat with it, and it starts correctly. But as soon as I change the active workspace, it screws up, and looks like this:
Previously I was floating this window with doFloat. I have configured nwn.ini to allow windowed mode as well. But it was behaving erratically, as shown in the screenshot. Experimenting a bit I found that with doRectFloat it works, I use a rectangle that fills the whole screen. Like this: myManageHook = composeAll [ className =? "nwmain" --> doRectFloat nwnComposeRect , className =? "nwmain" --> doF (W.shift "5") where nwnComposeRect = W.RationalRect 0.0 0.0 1.0 1.0 One less problem. Cheers. -- Jesús Guerrero <i92guboj@terra.es>