Hi Neil, Thanks for the reply. As I'm interested in porting YHC to the Lego Mindstorms NXT, I am guessing that I would need to be more familiar with the source...at present I am trying to work through the instructions on porting the tool on the site, but also would like to know which pieces are the bare minimum for having a working YHC VM. The plan is to have YHC layered on top of the NXT firmware with some API wrappers for using the lego drivers. So for the VM I am trying to figure out where such an API would fit in with the existing framework and what files need to be involved...I was planning to write this interface in C originally but now I see that the source is in Haskell, so I'll have my hands full with that :) but first I'm just surveying the YHC stuff to see how it fits. Another option someone mentioned was to have GCC convert code to abstract C and then run that...does YHC do something similar using STG/abstract C?? Cheers, On 6/5/07, Neil Mitchell <ndmitchell@gmail.com> wrote:
Hi Alexis,
I have downloaded the sources from Darcs and I am trying to isolate the critical components of YHC. Does anyone have resources that explains the overview of the source tree...important folders, main program, etc? Can anyone give a rough overview?
If you give us a quick hint at what you are most interested in we can point you in the right direction :)
Make Experimental and incomplete Haskell build system - not currently used
bootstrap Bootstrapping stuff, hand written hi files
misc Left over stuff.
src The good stuff!
interactive = yhci packages = Haskell libraries tester = test framework compiler98 = the compiler libraries = Yhc.Core stuff runtime = yhi translator = javascript stuff
Thanks
Neil
-- </Alexis>