I agree with Jon. And hardware acceleration is in tension with the generality of the extreme generality of formulating images as general (computable) functions on space (and hence arbitrary non-linear transformations, etc). *Unless*, you abandon the traditional acceleration of a fixed set of 2D (or 3D) primitives and transformations and instead compile into graphics processor code as in http://conal.net/Vertigo. BTW, I'd love to find one or more enthusiastic collaborators to help create and release open-source, cross-platform, and successors to Pan & Vertigo. Anyone interested? - Conal On 8/7/07, Jon Harrop <jon@ffconsultancy.com> wrote:
On Tuesday 07 August 2007 21:22:00 Frank Buss wrote:
I assume to make it fast, a good idea would be to cache some calculations...
If you want to make it fast you should be using hardware acceleration.
-- Dr Jon D Harrop, Flying Frog Consultancy Ltd. OCaml for Scientists http://www.ffconsultancy.com/products/ocaml_for_scientists/?e _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe