schell, remember, you need to provide pastes/gist links of the (full) build
errors or we can't help you. please start erring on the side of sharing TOO
much information, or we can't help you.
with no information, we can only offer emergency
kittenshttps://twitter.com/EmrgencyKittens/status/419675900977119232/photo/1
and
perhaps cookies if you're near a bakery that does delivery. (and probably
not the latter :) )
On Sat, Jan 4, 2014 at 10:20 PM, Schell Scivally
So I'm into the actual porting part of my project and I've run into a number of bumps. They all revolve around not being able to build certain packages. So far the packages I can't build are:
OpenGLRaw OpenGL Lens JuicyPixels
Lens and JuicyPixels I can do without - for Lens I can expand the code to use normal record syntax and for JP I can have Obj-C load the textures and marshall the texture names through the ffi. I don't have a solution for OpenGL though, as it is alas an OpenGL game. I saw somewhere an OpenGL demo made for iPhone. How could that have overcome this obstacle?
-- Schell Scivally http://blog.efnx.com http://github.com/schell http://twitter.com/schellsan
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